Advanced RenderMan: Creating CGI for Motion Pictures
Contents:
- Forward
- Preface
- Chapter 1: Photosurrealism
- Chapter 2: Review of Math and CG Concepts
- Chapter 3: Describing Models
- Chapter 4: Geometric Primitives
- Chapter 5: Handling Complexity
- Chapter 6: How PhotoRealistic RenderMan Works
- Chapter 7: Introduction to Shading Language
- Chapter 8: Texture Mapping and Displacement
- Chapter 9: Illumination Models and Lights
- Chapter 10: Pattern Generation
- Chapter 11: Shader Antialiasing
- Chapter 12: A Gallery of Procedural Shaders
- Chapter 13: Storytelling Through Lighting, A Computer Graphics Perspective
- Chapter 14: Lighting Controls for Computer Cinematography
- Chapter 15: Volumetric Shaders for Visual Effects
- Chapter 16: Nonphotorealistic Rendering
- Chapter 17: Ray Tracing in PRMan (with a little help
from BMRT
- Afterword
- Glossary
- Index
Last change: 14 Nov 1999 / Larry Gritz (lg AT larrygritz DOT com)